Blood Will Tell

The party made their way to the Faerunduil Forest to try their hand at picking moon flowers for Longfellow. They made it to the Veil with little incident and passed through with no noticeable resistance. After walking for several more hours they stumbled upon what appeared to be a group of bandits.

The bandits demanded that they hand over their valuables. When the party refused, the bandits attacked. After a short skirmish, a voice came from the trees calling for a halt in the fighting. Ryder recognized the voice as belonging to his mother and sure enough she was speaking through a scrying spell held by one of the bandits.

After apologies were given all around, the group was led back to the resistance camp. Ryder’s mother, Osonia, met them and after a tender reunion with her son began to explain what was happening. She was cut short upon seeing Liaden and mistaking her for Eimhear, Liaden’s mother.

Osonia explained that she had worked in the royal guard and was a member of Eimhear, the princess’s, personal guard. She explained that Liaden’s royal bloodline was a danger to her now. After the Council of Mages overthrew the royal family there was a slaughter. Recently, they have been actively rounding up anyone they can find with even a small blood connection to the royal line.

Osonia encouraged the group to take Liaden away so that she might not be in danger. After agreeing that they needed to leave as soon as possible, Perry, Bazida, and Artisan worked out a deal to begin the trade and shipment of moonflowers to help gain the resistance some funding. Osonia sent someone to gather moonflowers for the party while they rested and the next morning they continued on their way.

As they were preparing to pass through the veil Osonia noticed the ring that Longfellow had given to Perry. She commented that it was one of the royal rings and asked that they look into its origins.

Upon arriving back in Providence the party turned their moonflowers in to Longfellow and questioned him about the ring. He revealed that he was a distant cousin of the royal family and that he had watched his entire family get slaughtered before managing to escape with the help of some of the palace servants.

He begged the group not to ever speak of who he was because he was terrified that the Council of Mages would find him and kill him too.

The party decided that they should find Liaden’s mother and tell her what was happening in Faerunduil. They set out, and on their way stopped in Sessmekesh to see if Dean Lithal needed their help with the trial. They were able to give testimony to the things they had seen and Dean Lithal gave them a little more information about the being the cultists had been serving. She also suggested that they look into the records of past members of the fraternity to see if they could track any of them down and get more information.

Perry and Artisan broke off from the group for the evening to do research in the library, but instead made their way into the residential district of town, where Perry wandered through a house. There was a gaping hole in the side of the house and large pieces of furniture were missing inside. It appeared to be under repairs. On their way back to the university, Perry revealed that the house was his old home.

Bad Necromancer! Very Bad.

After rescuing several of the captives taken by the bandits, the party decided that it was time to rest and go find reinforcements. They headed back to town, where the refugees were getting settled in. Gilreath and Solomon told them about a town meeting that was to happen that evening and they attended.

At the meeting, the town decided to accept the refugees and make a place for them in Providence. They also decided not to send out the guard to deal with the bandits because they might be needed to protect the town.

Upon returning to the basement of operations, the party found Marsail waiting for them. She revealed that she was not the simple farmer’s wife that she seemed and that she intended to go with them to fight these bandits, because they had her daughter. Together, the group made plans to harry and pick away at the bandits. Nolan joined them offering his aid and the aid of his animal companions as well.

Plans laid, the party rested then set out to prepare in the morning. The town lent their support in the form of weapons, potions and arrows. Adrianne expressed her regret at not being able to join them, but gave them a decent stash of weapons to help with their fight.

Not long after the party set out, they heard crashing in the bushes behind them. Solomon, had left the town’s safety in the hands of his second-in-command. He said he wasn’t big on waiting for trouble to find him, so he was coming with them to take care of the bandits.

Together, the party tracked the bandits to their camp. They silently killed all of the sentries and manged to release a train of horses. Three bandits chased after the horses and were killed by the party as well. Feeling that this was a good start, they left Nolan’s wolves to howl and harry the camp for the rest of the evening.

As they followed the bandits’ trail the next day, they noticed a small party break off from the larger group. Artisan, Bazida, Liaden, Ryder, and Nolan decided to follow this smaller group and see if they could pick off some more of the bandits while they were separated. They followed the group into a swamp. and managed to catch up with them just in time to see them pass through the gates of a small keep. The bandit group consisted of three bandits and four children captives.

The party found a sewage entrance to the castle, which seemed oddly unoccupied. When they got inside they found what appeared to be wolves, made of metal and bone, patrolling the grounds. They managed to slip past the wolves and entered the keep. On the bottom floor they discovered a workroom where these wolves appeared to be created. In one corner they saw a pile of small bruised corpse’s. Children’s bodies, cast aside.

They continued upstairs and found two luxurious rooms, with feather beds and toys. Each room housed several children, as well as two wolfish guards. The party decided to check the towers to see if they could find the source of the evil magics.

In one of the towers they found the orc leader talking with a small gnomish man. The gnome was chastising the orc for allowing people to follow him and complained that this would slow him down as he tried to fill his orders.

The party entered the tower and killed both the necromancer and the orcish leader. They then returned downstairs to find the metal wolves lying inanimate and released the children from their rooms.

Of Treasure and Dragons

After relaxing in Providence for a few days the party was greeted one morning by Margaret racing down the stairs of their basement. She was excited to show Bazida a map and letter that she had discovered in her continued mission to clean out her store. The letter was a congratulations and seemed to hint at a large treasure that was an additional part of Margaret’s inheritance.

The party agreed to go looking for the treasure and bring Margaret back what they had found, keeping a portion as a fee.

The map lead the party deep into the Dwarven Kingdom. They traveled for nearly a week both above and below ground. After defeating a swarm of stirges on the side of the mountain, the party finally found the hidden entrance to a system of caves and made their way underground.

The map gave the party clues to solve various puzzles and traps as they made their way ever deeper into the earth. Finally, after many feats of intellect and dexterity, the group found their way to a large cavern. Ryder scouted ahead and found a cavern filled with gold, jewels, and various items. He immediately began to plunder the cave.

In his efforts to gather the treasure, Ryder disturbed what appeared to be a young dwarven man. Ryder immediately used a potion to go invisible and hide, while the young man made his way out of the cave and confronted the group. Only Bazida and Perry could understand as the young man was speaking dwarven. He accused them of killing him mother and breaking into his home. He then attacked the party and turned into a dragon.

Bazida and Perry tried to reason with the dragon, while Liaden and Artisan attacked, not knowing what was going on. Perry went into a rage, because Artisan was refusing to listen to him, and began attacking Artisan instead.

Ryder found a sword placed in a position of prominence in the cave and took it, running to the lava. He held the blade over the lava and threatened the dragon to try and stop the fight. The dragon snatched the blade back from Ryder and burrowed into the ground, eventually releasing a spray of lava that began to bubble over the island. The party took this as their opportunity to get the heck out of there and ran, after Artisan grabbed a few handfuls of treasure.

Back to Town

After talking with Dean Lithel about the state of the fraternity, the group decided to make their way back to Providence to rest up and regroup. Dean Lithel did ask if they would be willing to return to give testimony against the fraternity members, but the group declined to give her a good way to contact them.

Upon arriving at Providence the group found that their Basement of Operations, was in useable condition. After each selecting a room they went around town and ran some various errands. When they were on their way back they came across Liaden talking with Elowen, a dryad that resides in town.

Their conversation is cut short, however when Elowen gasps and disappears, after yelling the word “Yasen.” Her husband Palmer grabbed his hammers and started running. The group followed and when they reached the deep words, they came across Elowen standing between three dire wolves and a young boy, high in the branches of the tree.

The group helped Elowen and Palmer fight off the dire wolves. After the battle was over, Elowen and Palmer gathered their children Yasen and Vesa (who had been hiding within the tree itself.) They thanked the group for their help and went back to town. The group decided to rest up, then follow the tracks of the wolves in the morning.

After tracking the wolves they came across a campsite, filled with mauled bodies. Inspection seemed to indicate that the wolves had escaped from three cages and made quick work of their guards and transporters. A bill of sale was discovered that showed the wolves had been purchased from Baron Jaresh by Lord Retan for the sum of 10,000 gp.

On the way back into town, Artisan and Liaden stop by “Trappings” to try and sell their wolf pelts. They quickly discover that the owner, Sigurd, is a drunk and pretty incapable; so after conning him they take their leave. As they go, a young quarter orc girl chases them down and offers to do the work for them for a discount. Liaden notices a bruise on her eye and a limp, and asks her how she hurt herself. Tali makes excuses, but it is apparent that her uncle Sigurd is the cause.

Artisan and Liaden took this information to the city guard where they meet Solomon, who takes the situation in hand. Sigurd is placed in jail to await the crown’s justice.

A week passes and the group joins the town in the “inn-raising” to rebuild the inn after the fire. There is a dance where Artisan finally gets his drink with Adrianne, and Liaden gets asked to dance by Solomon.

The next day at the “inn-raising” the group splits into two teams and competes to see who can get their side of the inn up first. The boys triumphed just barely and receive the accolades and reward.

Patents, Libraries and Nukes

After finding a secret door in the bottom of Artisan’s old fraternity the group was able to defeat several possessed students. They then swiftly looked for somewhere to rest for the night and regain their strength.

On the way out of the university they ran into two drunk students who began calling after them. Once they had insulted Perry multiple times, they then turned their slander at Bazida. A final comment belittling both her and his mother, sent Perry into a rage. Fortunately it was a quick battle with the two drunken students running as fast as they could.

The next day, Bazida and Perry headed to the library to do some research while Liaden and Artisan made their way to the patent office.

The library did not turn up too much information, other than that the Umbral Shepherd they fought the night before originated in the plane of shadow and that they are known to be servants of someone called the Prince of Pain. With little time, that was the only information they could locate.

The patent office was a success and Artisan now has a patent for his handi-clips.

As night fell the group went to sneak back into the fraternity to see if they could find any more information. Using the cover of the party being thrown, Ryder, somewhat unstealthily made his way to the upstairs. Here he found the bedroom of the fraternity’s leader Biff, but unfortunately it had already been cleaned out.

After reaching another dead end the group decided to go speak with the Dean of the School of Evocation. Enraged by the information they passed along, she told them to wait at the inn while she gathered the other deans. After several hours the group hear a large explosion and saw a bright light coming from the fraternities. A messenger came to tell them that everything was taken care of. When they went to check for themselves, they found the frat house burned to the ground. Several members of the fraternity were in chains, being interrogated by the deans. Other members were standing in the front lawn shocked at what had just happened.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.